

[ Rating ]
Design = 7
Flow = 10
Balance = 7
Textures = 6
Overall = 7.63
[ Retro Quake ]
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"A
large medieval/wizard style castle
textured in blue and brown bricks. An
abundance of custom monsters from SOA,
the Snakeman, Axeman and some tougher
Quake baddies."
Here we
have a very large medieval map, done up
in a mix of ikblue and standard id
textures. To go along with it is a very
good story, i suggest you read it, even
though it has no bearing on the level
itself. This is one of the many maps that
Kona has released this year, but is it
any good?
Architectually,
this map is solid, but not great. There
are a few nice looking blue stone outdoor
areas, but mostly it's blue and brown
brick blocks. I didn't think anything fit
with ikblue, but this map proves me
wrong, as the brown and blue actually are
functional. For looks, it's okay, many
angles abound give it some visual appeal,
but it's plain for the most part, with no
standout setpieces. But that can be
somewhat excused, since this map is
absolutely huge. But all of the areas
kinda do look the same...
No matter
where you are in the map, everything is
close together, so even if the texturing
makes the whole level look similar, you
will find what you are looking for. You
have to find two keys to exit this map,
as well as various buttons, and do a lot
of running around, nothing revolutionary,
but it works fine.
[ top ]
Well, how
about gameplay. My comments about the
rest of the map have not exactly been
glowing, but gameplay is fantastic, with
138 monsters on hard. It's very exciting,
as you are almost constantly fighting, as
teleporting monsters are very prominent.
But if you have any doubts at all about
your skills, don't play on hard. Ammo is
always there, but health is on the short
side. Shamblers are in huge supply,
around 10, and sometimes attacking in
pairs. But as well as the normal enemies,
Kona added in some custom ones.
Here goes:
Hell Soldier - a knight
with a new completely grey skin and 50%
more health, pretty good.
Axeman - looks similar
to above, but has an axe, runs really
fast and is about as tough as a
deathknight. Pretty good.
Nail Shooting Ogre - a
reskinned ogre that shoots nails really
fast, and is very hard. Nice for a change
of pace.
Snakeman - pretty
crappy, looks like a cartoon, and shoots
nails. Yawn.
Centroid - From the Scourge
of Armagon mission pack comes this
scorpion, that shoots nail and stings
with it's tail. Good monster.
Mordmigor - Slightly
reskinned death knight that shoots vore
balls, and has a lot of health. Somewhat
easy, but still very good.
These
monsters are all used great, and add a
lot to this level. The ending is great,
each time you think it's over more
monsters appear, great stuff. I finished
it with 2% health. Skill setting are in
effect.
I
recommend you get this map, with such
great gameplay and new monsters, it's a
must have.
[ top ]
Level
Created by Shaun [Kona] Ross
Please
visit the author site :
Ethereal Hell
Other
files by this author :
Evergem
Rapture
The Looming Madness
Review by Edgecrusher
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