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q_symbol.jpg Levels > Grisly Manifest

 

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[ Rating ]

Design = 7
Flow = 10
Balance = 7
Textures = 6
Overall =
7.63

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"A large medieval/wizard style castle textured in blue and brown bricks. An abundance of custom monsters from SOA, the Snakeman, Axeman and some tougher Quake baddies."

Here we have a very large medieval map, done up in a mix of ikblue and standard id textures. To go along with it is a very good story, i suggest you read it, even though it has no bearing on the level itself. This is one of the many maps that Kona has released this year, but is it any good?

Architectually, this map is solid, but not great. There are a few nice looking blue stone outdoor areas, but mostly it's blue and brown brick blocks. I didn't think anything fit with ikblue, but this map proves me wrong, as the brown and blue actually are functional. For looks, it's okay, many angles abound give it some visual appeal, but it's plain for the most part, with no standout setpieces. But that can be somewhat excused, since this map is absolutely huge. But all of the areas kinda do look the same...

No matter where you are in the map, everything is close together, so even if the texturing makes the whole level look similar, you will find what you are looking for. You have to find two keys to exit this map, as well as various buttons, and do a lot of running around, nothing revolutionary, but it works fine.

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Well, how about gameplay. My comments about the rest of the map have not exactly been glowing, but gameplay is fantastic, with 138 monsters on hard. It's very exciting, as you are almost constantly fighting, as teleporting monsters are very prominent. But if you have any doubts at all about your skills, don't play on hard. Ammo is always there, but health is on the short side. Shamblers are in huge supply, around 10, and sometimes attacking in pairs. But as well as the normal enemies, Kona added in some custom ones.

Here goes:
Hell Soldier - a knight with a new completely grey skin and 50% more health, pretty good.
Axeman - looks similar to above, but has an axe, runs really fast and is about as tough as a deathknight. Pretty good.
Nail Shooting Ogre - a reskinned ogre that shoots nails really fast, and is very hard. Nice for a change of pace.
Snakeman - pretty crappy, looks like a cartoon, and shoots nails. Yawn.
Centroid - From the Scourge of Armagon mission pack comes this scorpion, that shoots nail and stings with it's tail. Good monster.
Mordmigor - Slightly reskinned death knight that shoots vore balls, and has a lot of health. Somewhat easy, but still very good.

These monsters are all used great, and add a lot to this level. The ending is great, each time you think it's over more monsters appear, great stuff. I finished it with 2% health. Skill setting are in effect.

I recommend you get this map, with such great gameplay and new monsters, it's a must have.

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Level Created by Shaun [Kona] Ross

Please visit the author site :
Ethereal Hell

Other files by this author :
Evergem
Rapture
The Looming Madness

Review by Edgecrusher

[ Did you like or hate this map? Let us know. ]

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