Home  
quake3_2x1.jpg quake3_2x2.jpg quake3_2x3.jpg quake3_2x4.jpg quake3_2x5.jpg quake3_2x5.jpg quake3_2x5.jpg
quake3_3x1.jpg Updates Modifications Conversions Levels Files Help quake3_3x8.jpg quake3_3x8.jpg
quake3_4x1.jpg quake3_4x2.jpg
  Back quake3_6x3.jpg Forward  

q_symbol.jpg Modifications > Chaingun and Seeker mine

 
Click to Enlarge

Click to Enlarge

[ Rating ]

Skin = 4
Model = 6
Use = 7
Overall = 5.86

[ Retro Quake ]
download

[ File Planet ]
download

" mine can't change direction after lauch, so
it may be strafed by players,or miss if they change
direction suddenly.."

This mod brings you two different weapons for your arsenol.

The chaingun is available by selecting the super nailgun ( button 5 ), then hit button 5 again. The model is nicely done looking much like an updated chaingun from Doom. A major downside is the sound effects were ripped straight from Doom.The chaingun depletes your ammo quickly using 4 nails per shot but it compensates this usage by firing quicker and doing twice the damage as the super nailgun.

The seeker mine is by far the coolest of the two. You can select it by selecting your rocket launcher ( button 7 ), the hit button 7 again. With this weapon you will fire out a mine and when an enemy comes into view the mine darts off after him. This is especiall cool for laying traps in deathmatch. If you look at the first screen shot you can see the grey smoke trail from where the mine took off. The major downside is that the model is nothing more than the grenade launcher with a slight adjustment to the skin and the seeker mine is just a grenade with a stripe on it.

I would suggest that you mostly use this mod for deathmatch because in single player the monster have no way of out manuvering the seeker mine.

Overall, the seeker mine is worth the download itself so just look at the chaingun as an added bonus.

Created by Alex Peckham

Review by Joe.

[ Did you like or hate this mod? Let us know. ]

[ top ]



q_symbol.jpg

Hosted by Quake3stuff.com