

[ Rating ]
Design = 7
Flow = 9
Balance = 9
Textures = 7
Overall = 8.00
[ Retro Quake ]
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"Single
Player / Deathmatch / Co-op"
Here we
have another older map, but still of a
very high quality. The Epoch Turning
takes place in caves, with a slight
influence of e1m4 ( the grisly grotto )
which is very evident as the same trap is
used in both maps.
Architectually,
the map is more than competent.
Everything is built on a large scale,
which accomadates the gameplay well. Not
much detail, but everything looks good
enough so that it does not become boring,
with appropriately angled rocks in the
many natural sections encountered. There
are some neat bits, such as subtle hints
of base poking through stone walls.
Texturing is good, mostly it's rocks
intertwined with brown stone, and some
base thrown in. Lighting is good, not
really dark, everything is easily visible.
Design it
truly 3-D. Several areas overlook other
places you have yet to tread. The layout
is great, you have to find two keys to
exit, and as soon as you find the keys
you're right at the corresponding door.
There is some water thrown in, which
actually works quite well, as it feels
like a natural stream running deep
underground. The base section near the
end it strange, it looks good, and the
way it's introduced causes it not to feel
out of place.
[ top ]
Well, how
about the gameplay? How does 115 monsters
on hard sound? The gameplay is simply
excellent, a steady barrage of ogres,
knights and scrags, with the occasional
fiend and shambler thrown in. This is one
of the most fun maps to play. The plain
design leads to great fighting, nothing
to get stuck on as you run around
frantically. Never in this map should you
run out of ammo, everything is there when
you need it, just don't stick to just one
weapon and you will be fine. Every weapon
in the game is available here, although i
did not find a lightning gun worth a
rocket jump. Near the end there are base
enemies thrown in, which is actually fun
with the rocket launcher you've just
acquired. Four secrets to be found, which
I only found one of. The ending is about
the same diffuculty as the rest of the
map, challenging but not impossible, a
worthy, if unexceptional, climax. Skill
settings are in full effect for those who
need them.
I
recommend you get this map. The great
gameplay makes this a must have, don't
deny yourself and pick up this classic.
[ top ]
Level
Created by Andrew Smith
Review by Edgecrusher
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