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q_symbol.jpg Levels > God's House

 

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[ Rating ]

Design = 6
Flow = 9
Balance = 8
Textures = 5
Overall =
7.13

[ Retro Quake ]
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[ ftp.sunet.se ]
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"Use your wits, trust your instincts...As usual, no clues."

Here we have a large terracotta map from late 1997. A huge challenge, with strange refrences to Jesus abound, although they seem sarcastic in nature. Well, how is it?

Architecture is plain, mostly brown brick walls with curves thrown in to spice things up a bit, and the odd runic detail here and there. There are not many combat hindering obstructions around, but there are, for some reason, very small doorways, so backing up is taken away as an option sometimes. Some areas look poor, just box hallways, but there's not too many of these, so it's not that bad. Most areas do have at least one point of visual interest, whether it be arches, curving windows or runic details.

Layout in definetly 3-D, but in an unnatural way, the map's layout seems forced, as often the overlooking areas are just a single brush bridge, with no detail whatsoever. This is a large map, and there is quite a bit of going back and forth, but teleporting monsters always keep it intresting. The layout is non-linear, not overly so, but it is sometimes confusing as the brown brick texture is prominent in every room. Both keys are required to exit, and can be gotten in any order.

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Gameplay is simply great. As soon as you start off you see a Shambler walking away from you. Jussi obviously thought that maps did not have enough Shamblers, so he threw in 13 ( ! ) for your enjoyment.

Most of these you must take out with your double barreled shotgun, which i do anyway. To make matters worse for you, Ogres have the audacity to drop grenades on you from above, and Knights and fiends are constantly harassing you on the ground. Very fun and entertaining stuff. Ammo is a bit short in places, so don't get careless. Health is in large abundance, but you have to backtrack a lot ot find it. No skill settings in place, so if you have doubts about your quakery skills, you will be destroyed.

Nothing breathtaking architectually, but with such great gameplay, how could you pass it up?

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Level Created by Jussi Tuononen

Please visit the authors site :
Xreact

Review by Edgecrusher

[ Did you like or hate this map? Let us know. ]

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