

[ Rating ]
Design = 9
Flow = 9
Balance = 8
Textures = 9
Overall = 8.75
[ Retro Quake ]
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"yeah,
lame name, so sue me."
Here with have a very fun
metal map for you, from the earlier days
of Quake mapping. This is a very high
quality production, using
the wind tunnels, which are rarely used,
but when utilized correctly, can make a
level great fun.
Bronze metal with imposing
red lights greet you in the first room,
and this style is carried on throughout
the level. Much care has been given, all
light sources seem to have origin, and
the red lights add a lot of substance to
the level. This map uses strictly id
textures, but this is an original take on
them. Every area has visual interest,
with the rocky cavern at the start and
the various wind tunnel entrances and
exits being the highlight.
Layout is definetly 3-D, as
should any level that uses wind tunnels,
but the verticality does not just come
from wind tunnels. New ledges overlook
previous areas, which is always nice. No
keys are required in this level, but
there is a lot of button pushing, but
nothing too monotonous. There are a few
nail shooters around, in particular a
room the has them coming from all
direction. This is a trap room you don't
want to fall into, seeing as it's also
filled with spawn. Four secrets are for
the taking, of which I found three. The
secrets were very helpful, but not a
necesity.
[ top ]
Excellent gameplay
compliments the great build. About half
of the monsters in this level are
teleported in, so always be on the
lookout. This is good, as it has a sense
of always being more careful, always in
anticipation of where the teleporting
sound you heard just came from. Your main
enemies are Scrags, Ogres, Enforcers and
Fiends, with the odd Vore and Shambler.
Very fun stuff. The ending is kind of a
let down though, seeing as how it's
lightly guarded, and you have all the
weapons. But the journey is well worth it.
Skill settings are in effect.
Go out and download this.
You would be doing yourself an injustice
if you did not.
[ top ]
Level
Created by Mike Ruete
Review by Edgecrusher
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