

[ Rating ]
Design = 8
Flow = 9
Balance = 7
Textures = 7
Overall = 7.88
[ Retro Quake ]
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"This
time the map supports difficulty settings.
If you are not an experienced player, itīs
best, to start on easy, because normal
may be a little too hard. "
Here we
have a fairly old map, from midway
through 1997. It's a metal map, but
that's the only standard that this map
adhere's to, as this map is very creative.
Architecture
is down right strange, but it's good.
Many angled shapes make up the level,
which really don't look like anything.
And the proportions of the map are very
unlike the standard, such as nearly
vertical staircases, extremely large
rooms, and most walls not set at 90
degree angles, for the most part they are
wedge shaped. Very unusual, but it works
great. This map does have some great
looking areas, such as where you find the
gold key, which is a huge room with
pillars, a giant cross, and giant
pentagram on oppisite ends. Lighting is
very dark, which is creates great
atmosphere, as well as much
disorientation, especially at the end.
Layout is
once again unusual. There is a lot to do
to complete this map, hitting switches,
getting both keys, getting all runes, and
that's just for starters. This map covers
a lot of area, but it's all connected
nicely. This map has some of the best
entity tricks I have ever seen, it's
amazing Martin did this level with
strictly id code. Particurily interesting
is that you fight Chthon, but in a very
different fashion, which injects life
into a somewhat tired scenario.
Gameplay
is extremely hard, sometimes to the point
of frustration. For the first half of the
map all you have is the shotguns, and you
are fighting scrags,fiends and ogres. So
very many ogres. They have great
placement, making them even harder.
Although the weapon selection is somewhat
meager to start out with, eventually you
get every weapon, and ammo is always
adequate. Health, however, is a different
story, being on the short side, although
in all fairness, it usually is provided
after tough fights. The ending is simply
great, I was suprised when I first saw
it, so I'm not going to ruin it.
With such
high creativity, do not pass this up, it
more than compensates for the extreme
difficulty.
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Level
Created by Martin Goedtke
Review by Edgecrusher
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