

[ Rating ]
Design = 7
Flow = 7
Balance = 8
Textures = 10
Overall = 7.63
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"Avanipaala
Praasaada means, loosely, Palace of the
great warriors."
Avanipaala is a huge map
using the beautiful ikblue textures,
remade so that they are all white,
resulting in something that looks like
the Taj Mahal. White textures are very
rare in quake, and it's nice to see
someone using them. But how is it
overall? Read on...
Architecture is very good,
occasionally excellent. Curves are very
prolific, in almost every single room
there is some incarnation of a curve.
This creates a very convincing
environment, as if you really were in the
Taj Mahal. Adorning the walls are
pictures that appear to be Hindu in
origin, and that only reinforces the
theme. There are a couple of menagerie
like outdoor areas, and these look very
good. There is one places where the sky
touches the ground, but that would be
nitpicking. Lighting is bright, but that
makes sense since the level is under a
blue sky and is almost completely white.
There are a lot of nice details, such as
fountains and ceiling windows. Many
impressive structures, as evidenced by
the screenshots. Although all these
pretty set pieces come with a price...
[ top ]
This map does look great,
but the inverse effect of this is very
high r_speeds. In the larger areas this
map runs very slowly, which is a
hinderance when you're trying to avoid
spitting Scrags. Lower end machines will
suffer greatly. I personally think that
the great look is worth the high
r_speeds, but then again I have a good
computer. Progression is fairly standard,
getting both keys, pressing buttons,
falling through holes in the floor and
such.
Gameplay is good, with lots
of Knights and Scrags. Killjoy has a
penchant for putting many, many ogres in
sniping positions above you, be on the
lookout. Shamblers and Fiends also make
cameo apperances, to keep things
interesting. Monster infighting can help
you a lot in this map, since it is easy
to induce and ammo is very tight. I never
actually ran out, but got very close.
Shells were not in as high supply as I
would have liked, but there were nails
available. ( i love my double barreled
shotgun ) I found some strange things
when playing this map, like Scrags coming
through walls. During Vore and Shambler
infighting, a Vore would throw a ball at
the Shambler that wouldn't explode, it
would just float between the Shambler's
legs. I am not kidding, it happened twice.
There was even a Shambler I accidentally
telefragged. The ending is just as tough
as the rest of the map, somewhat
challenging, but nothing heart-stopping.
Skill setting are in full effect.
I recommend you get this map.
Good gameplay and great looks compensate
for low r_speeds.
[ top ]
Levels
Created by Alexander W. Dennis
aka Killjoy
Please
visit the author site :
<killjoy.design
Review by Edgecrusher
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