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q_symbol.jpg Levels > Rubicon

 

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[ Rating ]

Design = 8
Flow = 9
Balance = 7
Textures = 9
Overall =
8.13

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"Also contains a secret level, "eagle." this is a conversion of the first level of an old favorite, you get to it by finding a secret in the start level which reveals both the nightmare skill pipe and the entrance to eagle."

Being released in 1998 in no way takes away from Rubicon. It is a good level with some solid architecture. Gameplay is a little lacking but the inclusion of new textures help make this file worth the download time.

After you select your difficulty from the start map you begin your travel into the dark, and grungy realm of Rubicon. The new textures are great. Giving some new looks to the tired base textures of old. The architecture is solid, giving some nice areas to blast away in. There aren't to many places to take cover so watch your step.

Grunts, Rottweilers, and Enforcers fill this map. Not much of a challenge here except for the sheer numbers that attack at once. Ammo and health are limited as well and you only recieve the double barellel shotgun and the nailgun. This was done in an attempt to make gameplay more challenging. Personally, I think better placement of the enemies would have gave more of challenge. However, item placement is done nicely.

Overall, the level lacks in gameplay but not enough to ignore this level. The textures provide a nice new look for Quake and the level design is a good example of making your level work as a background instead of the main attraction.

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Eagle - the hidden map :

Eagle is a hidden map that can be accessed from the secret in the Rubicon start map. This is the same secret that reveals the Nightmare setting for Rubicon.

Eagle is set up like the first level in THE LEGENDS OF ZELDA from the original Nintendo console system. The author has added some of the original music from Zelda, which is a nice touch.

Overall, Eagle isn't anything special. You run around the map killing Quake creatures to obtain silver keys to open the next door. Not much fun really. Creatures are just thrown into open rooms and items just lay around like they were placed randomly. Architecture gives nothing special to look at besides a couple of somewhat intresting walk ways. The best part was the secret, this was the part that most reminded me of Zelda.

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Level Created by John Fitzgibbons

Review by Joe

[ Did you like or hate this map? Let us know. ]

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