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q_symbol.jpg Levels > In the Thick of it

 

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[ Rating ]

Design = 9
Flow = 8
Balance = 8
Textures = 9
Overall =
8.5

[ Retro Quake ]
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[ Authors Site ]
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"new style of Dm map with fast frantic play and a heavy height advantage :)"

A great example of how deathmatch maps should be made. This level features fantastic architecture and design. Plenty of great sniping spots, large enough to host up to 10 players, yet small enough to provide fast, furios action for 3 to 4 players.

Just look at these screenshots and you can see what I'm talking about. The overhead pillars provide for great sniping points but do make it hard to manuever when you're under attack. The textures are used by an artist that the author doesn't know. Daz does comment, "Thanz to whoever did there really good :)". Good indeed. They mesh perectly with the authors architecture giving this stone/temple map a new feel that isn't exploited in other Quake maps.

Weapon placement is done nicely, the grenade launcher being the most valueable weapon. Item placement is done just as well providing plenty of health but little power ups to give a more balanced match.

Overall, this is a high quality map and should provide hours of great deathmatch. Download away.

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Levels Created by Darren "DaZ" Weekes

Please visit the author site :
Daz Dranz Level Cave

Way point for FrikBot :
dazdm12_way.zip

Other files by this author :
In the Thick of it (S.E.)
Black Deception
Arabian Nights
Ground Zero

Review by Joe

[ Did you like or hate this map? Let us know. ]

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