

[ Rating ]
Design = 8
Flow = 9
Balance = 8
Textures = 9
Overall = 8.38
[ Retro Quake ]
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"Eight
months ago, a bloody, battered soldier
stumbled through a slipgate early in the
morning in the new Slipgate Complex.
"
Here we
have an interesting episode, done in a
variety of themes that all revolve around
the color blue. A start map, three full
maps, boss map and exit demo map are here.
The story is well written
and sets the stage well, I suggest
reading it. This episode is actually a
joint venture, with Dustin Greeraert
doing maps and Robert Cruckshank doing
skins and coding.
This
episode brings some new things to the
table. Included are new demos, a few
cutscenes, but most important of all, new
monsters.
Here they are :
Ebon Footsoldier -
Reskinned knight with 50% more health.
The skin is pretty good, a worthy
addition.
Hell Lord - Death Knight
with red striping, about 150% more health
than a normal death knight, and the
ability to throw very damaging exlpoding
fireballs. Very good.
Axeman - Looks a bit
like the Hell Soldier, but is tougher,
runs VERY fast and wields an axe. Again,
of high quality.
Apocalye of Ebony -
Wizard looking bloke, has high quality
skin, and shoots you with scrag spit
Ebon Sorcerer - Harder
wizard, shoots tracking fireball
Warlock of Ebony - Very
hard wizard, shoots red bolts
The Ebon Master - Final
boss, very hard
[ top ]
You start
out in a very nice looking start map,
done up in blue medieval textures mixed
with the scourge of armagon white chucrh
texture. It looks very good, with curving
doorways, and arched teleporters. Nice
ceiling detail also. This start map also
does something very unique, for each
skill, you must fight one monster.
And then you are onto...
Ebon
Church : 141 monsters, 2 secrets
Using the theme of blue medieval
textures, and the white church textures,
this map looks like the start map, only
having the theme spread out over a huge
level. Everything looks good, twisting
staircases, nice ceiling details, and
great texture usage. Layout in very good,
it twists around itself, revisiting old
areas frequently. As for gameplay,
insane, but in a good way. Each room
throws hordes of monsters at you, with
enough space to deal with them, and
enough ammo and health to get you by.
Very fun, with the new monsters adding
interest, but the end is easier than the
rest of the map.
The
Twisting Caverns : 135 monsters,
2 secrets
This map also is done in blue theme, but
using the blue Dissolution of
Eternity rock texture, and wooden
and metal supports. Visual interest is
achieved via subtle angles to rocks, most
of the rocks having support beams running
everywhere, bookcases and curving corners.
This look is visually appealing at first,
but gets old rather quickly. Gameplay is
even more frantic this time around, some
parts too much so, in particular the
beginning. Ammo and health are as always
spot on. The ending is pure pandemonium,
using the wizard creatures, a worthy
climax.
[ top ]
Double
Barbican : 157 monsters, 1
secret
Another map done in blue, but this time
just using id medieval textures. This map
also looks pretty good, using impressive
building fronts, customary curves, and
good texturing. This map has the most
complex layout yet, seeing as it's the
largest. This is also the first map that
water features prominently in, and even
sometimes makes things tricky. As for
gameplay, well, believe it or not, it's
even crazier. Hordes of very tough
monsters are thrown at you, with almost
no breaks in between. Some areas are too
tough, requiring many retries, but that's
not too much of a hinderance. The wizards
are out in full force this time around,
and make life very, very diffucult.
Dark
Avatar's Haunt : 27 monsters, 0
secrets
This level is only 2 rooms, the first an
actual congregation. An introductory
cutscene shows you the pandemonium you
are about to face, one room filled with
many hard enemies. And what a fight it is!
If you survive it, you earn the right to
face the leader of the Coven, which is a
fun fight. After you defeat him, you are
taken to a small exit map, and then it is
over.
With such
great gameplay, and good looking levels,
there is no reason to pass this one by.
Level
Created by Tronyn and Fat Controller
Please
visit the authors sites :
Phantasmal Garrison
Fat Controller's Quake Map
Shed
Other
files by Tronyn :
Rapture
A Desert Dusk
Other
files by Fat Controller :
Momento Mori
Towne
Review by Edgecrusher
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