

[ Rating ]
Design = 9
Flow = 8
Balance = 6
Textures = 9
Overall = 8.13
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"Large
medieval keep that was flummoxing CZG by
way of irritating Quake crashes"
Here we
have a very large medeival map, from the
author of Insomnia. CZG made the
actual map, but it would not compile, so
Fat Controller worked with it, fixed a
couple of things and did lighting, so
that it would compile. And, are the
results worth all the hard work?
This level
looks great, one of the strongest
medieval themes I've ever encountered,
grey stone and white stone blocks, with
wooden supports, with a couple of outdoor
areas. The outdoor areas all looks good,
with many angles rocks, and buildings
jutting out of stone. Acutally, the huge
outdoor area are one of the most
prominetnt and memborable things about
this map, considering they are numerous
and all look good. There's some cool
looking things also, a giant omnious
cross in the middle of an outdoor path
being the best. (see screenshot 2)
As well as
layout is concerned, did I mention that
this map is huge? You do a lot of
traveling, and also a lot of backtracking.
Teleporting monsters would have made this
more interesting, but it would be hard to
fit more monsters in this map. Very
interconnective, seeing as how you often
reenter previous areas for a higher
elevation.
[ top ]
Gameplay
is good, using horde combat, as typical
with CZG maps, 140 monsters this time
around. Often groups of 5 or more
monsters are thrown at you at once. This
is fun, but needed a bit more work,
seeing as how you go through 1/3 of the
map before you get the double barreled
shotgun, and for the first 1/3 of the map
you have to fight scrags, ogres, knights
and death knights. And ammo is also very
tight in this map, i actually had to use
the axe in one area. Besides that it is
all good, including an ending that is
interesting. There is an easy to telefrag
monster at the end. Telefragging that
monster dictates how hard the ending will
be. Skill settings are in full effect.
A huge,
good looking level, with fun gameplay for
the most part. Get it.
Level
Created by Christian Grawert (CZG) and Fat Controller
Please
visit the authors site :
The Grey Void
Fat Controller's Quake Map
Shed
Other
files by CZG :
Insomnia
Other
files by Fat Controller :
Coven of Ebony
Towne
Review by Edgecrusher
[ Did you
like or hate this map? Let us know. ]
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