

[ Rating ]
Design = 9
Flow = 7
Balance = 6
Textures = 9
Overall = 7.75
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"Medieval
towne that follows on from RC2: Swamp.
See the story."
Here we
have a large, medieval town. A very
convincing town, just as convincing as
any medieval village in any recent FPS
game. ( Unreal being the one I thought of
first ) Fat Controller uses the additonal
textures from Steve Roscoe's Village of
Dread, which are some of the best custom
medieval ones I've seen. This has one of
the best stories I've read for a
Quake level, and it's continued througout
the level, via texts that allow you to
put the piece together to figure out
what's going on.
This map
looks great. The level is in essense,
just as the name suggests. It's many
large buildings, built right next to each
other, with alleys connecting sections of
the town, with deviations including a
great looking dock and an underground
green area. Most of the architecture is
made up of angles and such, only one room
has curves. Every building looks
convincing, but some buildings look far
better than others. Inside the buildings
are very plain, but that's okay. The
visual highlights are the dock at the
beginning, the underground area, and the
final room.
Design is
very good, with the town being very
exploratory in nature. A lot of back and
forth, but it's kept interesting as it's
not just retrieving keys, although you do
that also. You have to operate machinery,
and hit a lot of levers. There are many
route paths, seeing as how the town is
split into 3 main sections, and you can
roam around these sections at will. The
level is very dark in nature, and
sometimes this can be disorienting,
although is adds to the atmosphere, the
level being under a black sky and all.
[ top ]
Gameplay
is pretty good, with the groups of
knights attacking, and ogres, scrags and
fiends providing support. 123 enemies on
hard for your enjoyment. On this level it
actually feels like the enemies are
guarding something, due to the monster
placement. This map is made even harder
by the fact that you are always low on
ammo, I even had to axe some death
kinghts. Health is rare itself, I was
almost always below 50 health. Except for
when I found the secret megahealth. And
secrets figure prominently, this level is
very, very hard to complete if you do not
find the two secrets. The ending
introduces an unique idea, putting you in
a situation with nowhere near enough ammo
to kill everything, requiring you use
monster infighting. ( an idea I used for
a level of my own ) Although it is
interesting, it's also extremely hard,
requiring many tries, but skill setting
are in effect if it's too hard.
Even
though it's very hard, the unique design
makes it well worth the download.
Level
Created by Fat Controller
Please
visit the authors site :
Fat Controller's Quake Map
Shed
Other
files by Fat Controller :
Coven of Ebony
Memento Mori
Review by Edgecrusher
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