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q_symbol.jpg Levels > Jawbreaker

 

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[ Rating ]

Design = 7
Flow = 8
Balance = 7
Textures = 8
Overall =
7.38

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"dyin' ain't much of a livin', boy..."

Another classic level by Matt Sefton, Jawbreaker once raised the bar in map authoring. If you're a fan of Matts other levels, Underworld, and Lost World, then Jawbreaker should be a must for you.

The architecture in Jawbreaker, although stable, does not provide the eye catchers like the castles in Matts other levels. This is strictly a base map. Textures are the normal id textures, Ritual, and a few custom textures. Some of the doors looked like they came from Doom. The textures are used well for a base map but they tend to give the level a bland look. Of course this level was created in 1997 so I'll take it easy. Fortunately, what the level lacks in beauty, it makes up with gameplay.

The action can be fast and furious. Veteran Quake players should definately bump the difficulty up to Hard or Nightmare. I played it on Normal and just ran through it with ease. Don't get me wrong, it was great fun blasting away like a madman. That's what Quake is all about!

The level flows very quick. You do a little bit of back tracking to move forward through the level but this in no way slows things down. The balance is off some, like I said, I played it on Normal and tore through the level without ever worrying about my ammo supply. Maybe a higher difficulty would solve this or less ammunition.

Overall, Jawbreaker provides great action a nice stable design that would be a good influence to any new mappers starting now.

Level Created by Matt Sefton

Other maps by the author :
Underworld
Lost World
Evil World

Review by Joe

[ Did you like or hate this map? Let us know. ]

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