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q_symbol.jpg Modifications > GLQuake Shootout > MHQuake 5.08

 

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[ Contents ]

  1. Introduction

  2. GLQuake 0.97

  3. MHQuake 5.08

  4. TomazQuake 1.46

  5. Conclusion

[ Website ]
MHQuake

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GLQuake Shootout!

MHQuake 5.08

MHQuake implements a very large array of new features to the GLQuake architecture, too many to go into here. Check the readme for details. The main ones are:

  1. Colored lighting (you will be amazed at the lighting effects on Baron, Scrag, and Shambler attacks)

  2. High resolution textures

  3. Advanced particle system, including smoke trails on rockets and grenades, as well as modified explosion effects (these can sometimes hit frame rate pretty hard however)

  4. Vastly improved HUD

As you can see, this mod brings some technology to bear that almost makes original Quake look unrecognizable to the seasoned player. It has the "smooth model animation" feature like the Unofficial release from the previous section as well, so that in combination with the other features make this mod of GLQuake a must have, as well as an example of what can still be done with the Quake engine.

Make no mistake, the added features I mentioned above only scratch the surface of this mod. There is so much more to discover, and so much potential yet to be realized. We will be following this one closely.

Pros:

  • Brand new (and very functional and cool) HUD
  • The difference of high-res textures must be seen to be appreciated
  • The lighting effects added to most enemy attacks are simply incredible
  • Smoke and particle effects look awesome

Cons:

  • New explosion effects can cause noticable frame rate stutter, even on high end systems
  • Some bugs are present, and if the readme is to be believed, will not be resolved in the near term (if at all)
  • Many console commands are not supported
  • Fog not supported in the 3Dfx ICD (for those of you running Voodoo cards)

Download it now!

[ Go To TomazQuake 1.46 ]

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