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    ***QUAKE3STUFF MAP COMPETITION ENTRY***

    Savage Like Fatality by Michael A. Barton

    Reviewed by RawShark webmaster of RawShark's Quake2 maps

    Filename: fatality.pk3

    When I first started mapping, this was exactly the type of map I was churning out - maps that ran along the Z-axis rather than the usual boring X and Y (look on the net for rawshark1 or rawshark2 if you're interested - I seriously doubt you'll find them!). The thing is, I found out rather quickly that this approach didn't work too well. A lot more people have vertigo than care to admit, and everyone else just doesn't like these maps. This particular vertigo experience is called fatality, and it scored quite high on the originality scale in our map comp 'cos it's the first time I seen a map like this in Q3A. It also plays quite well, and the bots are a lot better at it than I thought - but they still suck at it.


    So why download it? Well it looks damn good for a start. Some nice gothic architecture that soars way above your head has a certain appeal to it - the same reason people go to Notre Dam in France I suppose. The brush work is really neat and some good use has been made of custom textures. Secondly, if you like Plasma Guns, this map is for you! I counted at least 3, but it's pretty tough to be sure if that is all. I preferred the Shotgun myself, 'cos it entices you to try and get as close to the enemy as possible, which goes against the nature of this map that is really a sniper's wet dream. Also - if you like bounce pads, welcome to bounce pad city. The well-skilled of you will be able to play this map for a full 10 minutes without touching little else other than bouncy surfaces. Finally, for those of you who went on the great Easter Egg hunt when Q3A was first released, there's one in this map too. I'll be damned if I can find it though!


    A very good map, highly playable for experts only and easy to get bored with if not careful. Would certainly be one worth mastering 'cos there may be more maps like this one to come. Don't forget to set sv_pure to 0 before playing (as with most maps these days). Not for the faint-hearted - you have been warned!


    PK3 Solutions
    PK3 Solutions by RawShark


    Many of you have probably at some point come across maps that you have downloaded and then won't work. This is my attempt to tell you how to solve your problem. Due to there being no defined standard for releasing maps, and some authors inability to create .pk3 files properly, your problem is due to one of the following -


    1) The file you downloaded is a .zip file that should actually have a .pk3 extension. Rename it. You will know if you open the .zip file with WINZIP and see no .pk3 file, but see .bsp files, .ass files etc in there with paths intact.

    2) The file you downloaded is a .pk3 file that should actually have had a .zip extension. Renaming this to .zip may reveal that a .pk3 file lies within. If this doesn't work just rename it back to it's original extension.

    3) The file was not considered to be a .pk3 file at all. You will know this if you open the .zip file and see .bsp files, .aas files etc but with NO paths intact. In this case you need to do the following...

    i) Extract the .zip file you downloaded into a folder named "temp" using WINZIP.

    ii) Working within this temp folder, put all .bsp files and .aas in a folder named "maps". Put any .tga files with a name matching the .bsp file in a folder named "levelshots". Put any .shader files and .arena files in a folder named "scripts". Anything else can be left just sitting in the temp folder, unless they are textures. In this case you are in trouble without an exact path. You can try putting them in a folder named "textures", but it probably won't make a difference without a subfolder name.

    iii) Move up one directory and select the temp folder to be zipped using WINZIP. Make sure you choose NORMAL compression. Zip it into a .zip file with the same name as the map eg. academy.zip. Then rename it to a .pk3 file eg. academy.pk3.



    I fix all of the incorrect map files here at Quake3Stuff.com as I find them. These instruction are to be used if you find a map before me that doesn't seem to work. Hope I've helped you out. Do not hesitate to mail me if you have trouble with a map you downloaded from this site.

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