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  • Which of the following maps would you have rated as the best map?

    SENNDM3 - by Adam "Senn" Bellefeuil - (Map renamed to Quake3Stuff)

    Download - Review - Comments

    Alot of work has been put into this map, and it shows. The map oozes quality. New textures have been created to give a snowy/icy feel to the map. The build quality is second to none, all textures are aligned imaculately, the shaders work well, there are curved surfaces (where needed) and the whole map fits together very well. There honestly was nothing I could fault the map on.

    Senn has outdone himself once again and produced a great looking and more importantly, GREAT playing map. This is going to one of the favourites here at Quake3Stuff.com for some time.

    DUBBILAN2 - by Lasse "Dubbilan" Kolding

    Download - Review - Comments

    A very attractive map indeed. Dubbilan has used a good mix of colours in his texture set that compliment each other well. The map is small but still manages to give you a couple of places where you can go to blink for a while.

    This map makes for a very good 1v1 frantic session. I can see me playing this map on a regular basis.

    Bots could not possibly get lost anywhere on this map.

    KAMQ3DM1 - by Corey "Kamarov" Peters

    Download - Review - Comments

    This map was chomping at the bit right the way through the competition, it was very close behind SENNDM3 and DUBBILAN2 in our view. The competition requested a small to mid sized deathmatch map and this map only just fitted into that category. The map could quite easily be played with about 8-10 people.

    In fairness, the map got to 3rd place due to a very high build quality and good playability. The only thing that this map lacked was custom textures. There may be the odd one or two here and there, but they don't jump out at you.

    I left bots battling against each other on this map to see how it faired... None of the bots stood around anywhere!

    DEVDM3 - by Rafal "DeV" Szkolnicki

    Download - Review - Comments

    This is one of those maps where you don't know which way to face whilst running. There are a few staircases in this map where most of the fighting takes place. It's one of those maps where you are either instantly in the action, or you are on the outskirts of it. A fight is never far away.

    Texture alignment is VERY good especially when you look at the complexity of some of the architecture.

    An enjoyable map that bots seem to be happy on.

    FATALITY - by Michael A. Barton

    Download - Review - Comments

    Michael A. Brown obviously does not suffer from vertigo - unless of course he created this map to overcome the phobia. We have all played maps with bounce pads before, but these bounce pads are something else. They remind me of a reverse bungy jump.

    The build quality is very good, the textures look good and playability is pretty good too.

    A nice map, fun for a while, but I think I could easily get bored of it.

    PJW3TOURNEY1 - by Pat "pjw" Williams

    Download - Review - Comments

    Two things in particular stand out about this map. The rain, and the teleporters. I read the .txt file bundled with the map before I played this (which makes a change) and I noticed that a rain shader had been included. Hmm I thought and jumped straight in. COOL! I have not seen rain in a Quake 3 Arena map before and I thought it worked very well.

    The teleporters are quite different from the norm. They actually look like a bag of blood stretched across an archway. Slightly organic and slightly err well... just go and take a look.

    DeathMatch [bbB] - by Thomas Hochdörfer

    Download - Review - Comments

    Not the most attractive of maps, but I really liked the use of buttons. This map despite looking very simple and small when you first enter, is actually FULL of booby traps. You won't enjoy playing this map for long because it is soo small but if you just want to jump straight in and start kicking ass, its pretty cool.

    Orginality scored well for this map!

    WDW3DM3 - by Wiebo de Wit

    Download - Review - Comments

    Green slime oozing out of a pipe into a pool of slime that is clearly sign posted for "No Swimming". Wiebo, I like your style and humour! - The animation of the slime pumping

    Wiebo has spent some time designing a very clean looking map that plays well. I love the texture set used in this map. It looks like it could quite easily be bolted onto the side of the NVidia NV15 map (although it runs alot smoother).

    DUBBLOOD - by Lasse "Dubbilan" Kolding

    Download - Review - Comments

    Red, red and more red. The design of this map be based upon a quick visit to hell by Lasse. This map is not really my cup of tea, although I can appreciate the effort that has gone into the map.

    I played the map against bots and found that the action centered around the water feature.. kind of a well that you can see in the picture to the left.

    Not as good as DUBBILAN2, but it was worth entering into the competition anyway.

    M_TOURNEY1 - by R. "Monstro" Pearce

    Review - Comments

    A good looking map that bears an uncanny resemblance to Q3DM7. The author admits that he has *unofficially borrowed* a mushroom brush for this map. I think that if he was more honest, he would also admit that he has *borrowed* the gargoyles and bridge area from the official Q3DM7 map.

    RACOON - by Thomas "Racoon" Sul

    Download - Review - Comments

    This map reminded me of a Quake 2 design - I don't mean that it is copied or anything like that. It just has a Q2 look and feel.

    There are some exceptionally good looking areas on the map, but a couple of corridors REALLY slow the gameplay down.

    Thomas has obviously put some thought into the map by locating some of the better power-ups/weapons in awkward places.

    RELIXDM7 - by Scott "Relix" O'Dell

    Download - Review - Comments

    In my opinion this is Relix' best map. It is less plain than his previous entries - although it is still fairly basic.

    OSIRIS - by Dave Bulow

    Review - Comments

    The most obvious part of this map is the twisted arched ceiling that runs through the middle of the map. It's a well constructed map that uses a well matched texture set. The best description i could give is that the map (like its name) is very egyption looking.

    FMILITIA1 - by Bahadir "Foreign Militia" Karasulu

    Download - Review - Comments

    Bahadir has tried a little too hard with this map. It scored very well in looks/build quality but it was let down by its playability. Even on a GeForce2 GTS, this map was a litle bit jerky.

    The map consists of Foreigns usual large open Temple kind of a room with loads of pillars. And when I say there are loads... I mean there are LOADS! - Too many in fact. All of those curved surfaces slow the gameplay down drastically. Its a nice idea, but it just does not quite work. Unless of course you are happy standing a mile away from your opponents with a railgun on zoom.

    I had high hopes for this map, Bahadir has an obvious mapping talent, but I think the thought of the prize over excited him. Maybe next time!

    ROCKETRIDER - by Tom Winger

    Download - Review - Comments

    A VERY original map! I am not entirely sure what the theme of this map is. Its a cross between something you might see in a James Bond film and a ski slope resort. There are couple of features on this map that caught my eye, firstly there is a pool of water with broken pieces of ice floating on top. The best part about that particular area is that the water is undulating like waves. Very nice.

    The other feature is like a tobogan run, you slide down a hill at quite a speed and have to be well aware of a 90 degree turn. If there are a couple of people sliding towards the bend, one of you is bound to shoot the target. The target reveals a wall of spikes that you or your opponent is destined to hit.

    CPONCET - by Charlotte Poncet

    Review - Comments

    Not the best looking map in the world, but there are some distinguishing features. Like the pit of spikes at the bottom of the map and a grenade launching texture on a wall. There are switches dotted around the map that open secret rooms. If you manage to wander into a secret room and stay in there until the door closes you will get stuck until someone presses the switch again. I am sure that this was planned, but it really does ruin it for the person stuck in the room.

    The idea of the map is pretty good, but in this case, it did not quite work. I am sure however that if Charlotte keeps mapping, she will release a very good map in time.

    PEACEFROG - by Ken "PeaceFrog" Hawver

    Download - Review - Comments

    This dude loves his Railgun. There quite simply is not another weapon that suites this map. There are loads of pillars around the base of the map with a couple of speed ramps that launch you up towards the top of a pyramid shaped building.

    During the Vietnam and Gulf wars, emphasis was placed upon "Air Superiority" - yup I agree. Grab whatever armour you can on the way up to the top of this map and stay there as long as you can with the railgun + railgun ammo next to each other.

    RELIXDM0 - by Scott "Relix" O'Dell

    Download - Review - Comments

    Relix really could do with using a few more curved surfaces and varying the height of the ceiling every now and again.. All of the rooms/corridors are at right angles to each other. Mix it up a bit mate - It'll look much better that way.

    RELIXDM10 - by Scott "Relix" O'Dell

    Download - Review - Comments

    Very grey! I didn't like the design of this map really, but it played fairly well. Again the map was let down by the lack of curved surfaces and variation.

    RKTOURNEY1 - by Rob "RKone" Morriss

    Review - Comments

    The best part of this map is the Total Recall style window that over looks a mars'esque landscape. A very nice shader effect compliments the curved glass.

    The map is very well built and on looks alone it would have scored very highly, but it was let down by playability.

    Q3MACHO - by Ing. Martin Stevonka as MACHO

    Download - Review - Comments

    Not a bad map by any means. The design is carried out well, the texture selection is good and the map plays quite well. I like the fog around the middle of the map. Most people use a very low lying fog that equates to a foot or two depth whereas this fog is more like 7-8 feet deep.

    Because the map is simple in design - ie. a player can be seen just about everywhere on the map, the game is very fast and as a result - the novalty might where off quickly.

    RELIXDM6 - by Scott "Relix" O'Dell

    Download - Review - Comments

    Another one of Relix's millions of maps. As RawShark pointed out a while ago. Relix has entered many maps into this competition and was unlucky not to win anything. Thanks for your entries mate, and keep mapping. Practice makes perfect!

    RELIXDM9 - by Scott "Relix" O'Dell

    Download - Review - Comments

    What do we have here? Curved surfaces? Most of the other Relix maps suffer from being too sqaure.

    The map actually reminds me of an old Doom map... but I can't remember which it was, matbe you could leave a comment or two.

    Q3FRAGTOWN1 - by Torbjörn "Zephiroth" Gustavsson

    Review - Comments

    The obvious problem with this map is that it is too damned dark. It looks like the author intended the map to be very dark, but I think it needs to be at least visible to the human eye!

    The design is a cross between a large multistory car park and a hotel. It is difficult to tell - because most of the map is in complete darkness.

    Zephiroth - lighten map mate....

    KILLAZONTHERUN - by Phillip "Killazontherun" Basil-Jones

    Review - Comments

    The map is pretty good looking and play isn't too bad either. I was put off by a couple of the speed ramps that fire you off at ridiculous speeds considering the distance that you actually travel - this might even have been an oversight in the design.

    Having said that... This guy has got obvious potential and I'll be looking for other maps by him in the near future.

    ALKDM09 - by Shaun "Kona" Ross

    Review - Comments

    I like the sky... it looks cool. The map reminded me very much of a map in that game... ermm whats it called - oh yeah Unreal Tourneysprite. If you like Unreal, then I am sure that you'll like the map and its design.

    REEVEM - by Mark Reeve

    Review - Comments

    I can't quite put my finger on what I didn't like about this map, but for some reason, it seemed destined for a low position.

    I think that the map is too square, with some rooms/corridors that are just too small.

    Sorry Mark... I hope I have not upset you.

    OBIWANSHOUSE - by Paul "OBIWAN" Price

    Review - Comments

    I nice looking map that has been modelled well, but is severely let down by playability.

    There are some cool things about the map such as the cushions on the couch and chairs that are jump pads. The TV remote looks pretty cool, as do the pics on the wall.

    Due to the immense size of the map (which is very desceptive) texture alignment is a little dodgy in places.

    BESTY - by Besty & Prime

    Download - Review - Comments

    This map gave me deja-vu but I can't think why. There are no maps out there that I can think of that look like this? Are there? Strange...

    SEMIUS - by Andriy "SemiuS" Semiv

    Download - Review - Comments

    Despite being last in the list here, it does not mean that it is a bad map. All of the maps were awarded points, many of the maps shared the same points. So the fairest way was to sort primarily by points and then alphabetically by map name.


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